excessive amount of animations that also never made the final cut for
various object models. You can view them in singleplayer by using this
gameshark code, which replaces his default idle animation with one of
the digits below (you may have to move him a little sometimes, as some
animations won’t immediately change)
Conker, weasel henchmen and all else multiplayer characters:
(Model IDs: 00 01 02 03 04 75 80 82 88 90 96 98 9C 9D 9F A0 B0 B1 B2 B4)
0006 - Jump
0008 - Farting
0009 - Landing. unused?
000A - Unknown. unused?
000B - Tail Punch
0010 - Waving arms up and down. Probably a test animation
0012 - Run. unused?
0037 - unused jump?
0053 - Weird jump. unused?
006E - Jumping with broken leg. unused?
00CD - Alternate swimming animation? unused?
014D - Put on gas mask. unused?(Gas mask doesn’t appear)
0182 - Looking out for something far away. Don’t know yet if it’s used
0183 - Kneeling down.
0184 - About to pet something.
0185 - Conker/someone petting something.
0186 - cutscene animation.
0187 - Another unused animation.
0188 - Unused yet again i believe.
0189 - Yet another unused cutscene animation.
0190 - Conker/Weasel imitating Don Weaso?? (Unused?)
0191 - unused??
0192 - unused??
01C2 - Hungover(unused?)
01C3 - Hungover(unused?)
01C4 - Hungover(unused?)
01C5 - Hungover(unused?)
01C6 - Hungover(unused?)
01C7 - Hungover(unused?)
01C8 - Hungover(unused?)
01C9 - Hungover(unused?)
01CA - Hungover(unused?)
0216 - unused?
02B7 - Lower body below ground, inanimate. Unused?
02D0 - Drunk, walking. Unused?
Corn Bag: model ID: 0E
0000 - looking around
0001 - hopping
0002 - getting up
0003 - laying on back
0004 - Fall on his back
0005 - trying to get up?
0006 - waah!!
0007 - trying to get up(it may have had some of its own sounds here once, but they were overwritten before the game's release, so that’s all what is left)
Fire Imps: (Model IDs: 3A 3D)
0003 - catching something in his mouth. This is from a montage trailer of a beta version of CBFD
0004 - chewing. Also is from the montage trailer
0007 - Growing bigger. Also is from the trailer
0008 - cartwheeling. Perhaps beta? Also makes a unused sound belonging to him.
Dung Beetle: (model ID: 44)
0009 - beetle landing on back.(unused?)
000A - beetle lying on back, spinning(unused?)
000B - getting up(unused?)
0012 - on back(unused?)
0013 - on back, spinning(unused?)
0016 - on back, freezes the game after dissapearing(unused?)
0021 - “All right there”(unused?)
0022 - “You just don’t wanna go in there”(unused?)
0024 - Dung beetle going from “skeleton” position to “Sitting down with cup of tea” position(unused?)
0025 - Left Dung beetle drinking tea with static wings out. Animates a bit slower, making it look more fluid(unused?)
Buga the Knut: model ID: 54
0020 - Unknown. (unused?)
Rodent: model ID: 5B
0006 - Rolling. (unused?)
000B - Pointing? (unused?)
Singleplayer Gregg: model ID: 70
001A - Unused? Haven’t seen it ingame, and can’t recall it at all.
Little Girl: model ID: 7C
0007 - hopping up and down? (unused?)
Don Weaso: model ID: 86
In the case of Don Weaso, only two unused animations seems to be left, along with 4 empty digits that at one point might have had animations, but now they’re not there anymore, so they point to 0000 instead.(or possibly duplicates, perhaps as an error handler for animations being removed during development)
0007 Don Weaso holding his hands out. Does not seem to be used anywhere
000F to 0012 - Copies of 0000
0022 - Don Weaso chasing something? Possibly related to the cutscene that got scrapped
Pikachu Tail: model ID: AA
0000 - bending back and forth