CH_logo

Conker model visibility modifier[C.Guru]
810C4B98 000X
X = digit
0 = invisible
1 = visible

Conker model appearance modifier[C.Guru]
810C52F0 00XX
XX = digit
1C = default

Conker eye textures ?? modifier[C.Guru]
810C5A48 00XX
XX = digit
2C = default(going above makes the game freeze)

Conker ?? modifier[C.Guru]
810C5BC0 0XXX
XXX = Digit
391 = default

Conker ??(2) modifier[C.Guru]
810C5D38 0XXX
XXX = Digit
32B = default

Conker amount of animations modifier[C.Guru]
810C5EB0 0YYY
YYY =Value
359=default(also max, going above will have no effect.)

Interpreter Simulation Code(PAL)[C.Guru]
810099B8 2406
810099BA 0004
This cheat forces the game to run in Interpreter-like mode, even if Project64 is not safely capable of this yet(even though it can be switched to in the options, the game runs noticably slower, and could even crash the emu. With this code, you can have the game run through the interpreter perhaps all the time without any slowdowns or instabilities, and the resulted audio output is nearly identical to that of what can be heard through the speakers of a TV.) The game has to be reset before the cheat can take effect(Unlike the other sound modifiers i made, this one will not take effect by reloading any savestates) I made this code for Project64 V1.6, as it is the most stable version so far.

Reset Type Modifier[C.Guru]
800BEA35 000X
1 - tasks reset
2 - level reset
Best used with button activators.

Framerate fix[C.Guru]
8102AF32 0671
Fixes the framerate drops that occur in areas of too much activity. It might lead to some undesirable side effects though, but so far i've never noticed any. Also seems to make the game load things faster, and fixing cutscene timings to a degree(the latter may only apply to emulator, and audio timings also aren't fixed). The code has been tried on the console game, but it never seemed to properly work if set lower.

Multiplayer huds text load modifier[C.Guru]
810021E2 XXXX
FFFF - Normal
FFFE - Decimals??
FFF6 - 8112
FFF2 - 112

Seconds in timer displays as[C.Guru]
81002268 2418
8100226A 000?
00 - 0?(with ? being whatever decimal digit)
01 - ?(with ? being whatever decimal digit)
02 - +?(with ? being whatever decimal digit)(debug??)

Status Hud Letter Modifier(Multiplayer)[C.Guru]
810027B8 240E
810027BA 00XX
Affects mostly the numbers

Speech bubbles color modifier[C.Guru]
810C40EC RRGG
800C40EE 00BB

RR-red GG-green BB-blue
FFFF FF - white(usually default)
3C3C 3C - dark grey(Greggs speech bubble)

Multiplayer values "+" toggle[C.Guru]
81002964 240F
81002966 000X

0 - off
1 - on

Make the game run some frames slower[C.Guru]
81009910 2419
81009912 000X

0 - normal
1 - slower
on console, it also makes the audio skip.

Conker’s Bad Glitchy Day V1[C.Guru]
810920D0 0088
810CC87D 004F*
810CC87F 002F*
810CC8C1 00EF*
810CC7A9 004F*
810CC7AD 004F*
810CC7B1 004F*
810CCBA9 004F*
810CCBAB 002F*
810CCAD5 004F*
810CCAD9 004F*
810CCADD 004F*
810CCED5 004F*
810CCED7 002F*
810CCE01 004F*
810CCE05 004F*
810CCE09 004F*
810CD201 004F*
810CD203 002F*
810CD12D 004F*
810CD131 004F*
810CD135 004F*
8101449C A3A2
81017760 24A5
81017762 FF89
The lines marked with a “*” might only work on emulator(without the quotation marks)

Level Model Color Overlay Modifier[C.Guru]
810D9FF0 RRGG
800D9FF2 00BB
810D9FF8 RRGG
800D9FFA 00BB

RR - Red. GG - Green. BB - Blue.

Only works well in some areas, like Windy. In other areas like the Poo Cavern, it'll blend in with the level geometry, making it look a bit fancier. As for some areas like Heist MP, not all parts of the level are affected.
Drawing Distance Modifier[C.Guru]
810DD724 ????

Game Mode Modifier[C.Guru]
800BEA36 000X
00:adventure mode. 01:Multiplayer

lock almost all characters heads[C.Guru]
800BEDD4 0025

Single Player Start Point Of Chapter[C.Guru]
800D254B 000?

Speed of Players modifier[C.Guru]
8109989C 3F19
cpus not counted. Only affects control stick

text size modifier[C.Guru]
81038400 3F80
81038404 3F80

Unrestricted Head Rotation[C.Guru]
81098418 728C
8109841C F28C
81098420 723C
81098424 F23C
Only works whenever an character looks at the camera object.

Players Speed Modifier[C.Guru]
81099564 3F99
8109B860 3F99

press d pad up to commit suicide[C.Guru]
D2042DA4 0008
810CC6F2 0001
D0042DA4 0008
810CC6F2 010D
It does cost a life however.

level modifier[C.Guru]
800BE7FF 00XX
Only fixed it, because the original one was incorrect.

Models Texture Layering[C.Guru]
8008450D 0064

2D images size modifier[C.Guru]
810A3BDC 4187
blood, and such, etc.(excluding the pools formed after it hits ground, and a few other 2D images)

Floating weapons speed modifier[C.Guru]
810A36C0 40C2
810A36CC 44FD
810A36D0 44D1

antigravity chocolate speed modifier[C.Guru]
810A3548 3EB2

grass/ hay coming from shoes size modifiers[C.Guru]
810A5AE8 3CCC
810A5AEC 3CA3

grass/ hay coming from shoes speed modifiers[C.Guru]
810A5AF0 40FF
810A5AF8 3E91
810A5AFC 3F74

Poo stench 2d image speed modifiers[C.Guru]
8109FB8C 38D1
8109FB90 3F78
8109FB98 3EC8

Character Heads Speed Modifier[C.Guru]
81098550 3DCC
81098554 3DCC

Conker’s tail swing speed modifier[C.Guru]
81098BE8 3C8E
81098BF8 3C8E
81098BFC 3F49
81098C00 3C23
81098C04 3C8E
81098C08 3C8E

ALL Multi characters available in each MP mode[C.Guru]
81090252 FFFF
81090256 FFFF
8109025A FFFF
8109025E FFFF
81090262 FFFF
81090266 FFFF
8109026A FFFF
Also includes the bat and Conker bat, which cannot normally be played as in multi. Though guessing by their presence on the character select, they may have been intended for an beta mode at one point.

Up and Down on control stick doesn’t work[C.Guru]
8102506E 0008
affects ALL controllers

Controllers behavior modifier[C.Guru]
8102506E 000X
X=behavior

"Free movement mode" (P1) V1.6[C.Guru]
D10BEE14 0000
D00CC755 0002
800CC815 00FF
D03FFFF0 0001
D0042DA4 00C0
803FFFF0 0002
D03FFFF0 0002
800CC7EA 0000
D03FFFF0 0002
D00CC7EA 0000
810CC7E8 0000
D03FFFF0 0002
D10CC7E8 0000
800CC815 0000
D03FFFF0 0002
D00CC815 0000
D03FFFF0 0002
800CC827 0000
D03FFFF0 0002
D00CC827 0000
810CC714 4000
D03FFFF0 0002
D10CC714 4000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
Press L to activate the code(if in cutscene, hold the L button down till the screen fades back in again, or else you will fall through the ground, leading to death. This happens at random). now you can move the player around all over the place, including; collision detection disabled, no gravity, invincibility(with the exception of certain traps like pits), and fooling your opponents. Cutscenes will still trigger as of the lastest version of the code. Use Up and Down on the D-pad to rise Conker/whoever you are upwards or downwards. Slow down or speed up the up/down movement by holding down two directions at once, depending on if you hold up or down. either direction up or down+left direction slows it, and up or down+right speeds it up fast! Press B+A to deactivate the code at the desired position and height. hopefully this should be a suitable replacement for the moonjump cheat. There will be camera issues sometimes if you leave an area, but going into first person look mode will fix it.

"Free movement mode" (P1) V1.8[C.Guru]
D10BEE14 0000
D00CC755 0002
800CC815 00FF
D03FFFF0 0001
D0042DA4 00C0
803FFFF0 0002
D03FFFF0 0002
800CC7EA 0000
D03FFFF0 0002
D00CC7EA 0000
810CC7E8 0000
D03FFFF0 0002
D10CC7E8 0000
800CC815 0000
D03FFFF0 0002
D00CC815 0000
D03FFFF0 0002
800CC827 0000
D03FFFF0 0002
D00CC827 0000
810CC714 4000
D03FFFF0 0002
D10CC714 4000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC770 0100
D03FFFF0 0001
810CC7F0 0100
D03FFFF0 0001
810CC800 0000
D03FFFF0 0001
810CC802 0000
D03FFFF0 0001
810CC808 C61C
D03FFFF0 0001
810CC80C C61C
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
810CC8BC F000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
Fixes a bug relating to an animation being kept if when for example jumping(doesn't fix some animations like getting burnt, amongst others). Also fixes other bugs like swimming on land, and a character keeping on running down when trying to walk up a normally unscalable hill.

Rock men are destroyable[C.Guru]
8009AA66 0000
Single Player only, in Rock Solid.

Multiplayer characters are destroyable[C.Guru]
8009AA96 0000
Single Player only.

Rock women are destroyable[C.Guru]
8009AA94 0000
Single Player only, in Rock Solid.

Gyro Ugas pan whack behaviour modifier[C.Guru]
8009A7FB 00XX
Single Player only, in Rock Solid.

Gyro Ugas Act like Zombies When Hit By Frying Pan[C.Guru]
8109A7FA 881A
Single Player only, in Rock Solid.

"Free Movement Mode" (P1) V1.9 (C.Guru)
D10BEE14 0000
D00CC755 0002
800CC815 00FF
D03FFFF0 0001
D0042DA4 00C0
803FFFF0 0002
D03FFFF0 0002
800CC7EA 0000
D03FFFF0 0002
D00CC7EA 0000
810CC7E8 0000
D03FFFF0 0002
D10CC7E8 0000
800CC815 0000
D03FFFF0 0002
D00CC815 0000
D03FFFF0 0002
800CC827 0000
D03FFFF0 0002
D00CC827 0000
810CC714 4000
D03FFFF0 0002
D10CC714 4000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC770 0100
D03FFFF0 0001
800CC7F0 0001
D03FFFF0 0001
810CC800 0000
D03FFFF0 0001
810CC802 0000
D03FFFF0 0001
810CC808 C61C
D03FFFF0 0001
810CC80C C61C
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
810CC8BC F000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
D03FFFF0 0001
810CC7FC 0000
D03FFFF0 0001
810CC772 0000
More fixes relating to animations. A few bugs do still remain unfixed.

"Free Movement Mode" (P1) V2.0 (C.Guru)
D10BEE14 0000
D00CC755 0002
800CC815 00FF
D03FFFF0 0001
D0042DA4 00C0
803FFFF0 0002
D03FFFF0 0002
800CC7EA 0000
D03FFFF0 0002
D00CC7EA 0000
810CC7E8 0000
D03FFFF0 0002
D10CC7E8 0000
800CC815 0000
D03FFFF0 0002
D00CC815 0000
D03FFFF0 0002
800CC827 0000
D03FFFF0 0002
D00CC827 0000
810CC714 4000
D03FFFF0 0002
D10CC714 4000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC770 0100
D03FFFF0 0001
800CC7F0 0001
D03FFFF0 0001
810CC800 0000
D03FFFF0 0001
810CC802 0000
D03FFFF0 0001
810CC808 C61C
D03FFFF0 0001
810CC80C C61C
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
810CC8BC F000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
D03FFFF0 0001
810CC7FC 0000
D03FFFF0 0001
810CC772 0000
D03FFFF0 0001
810CC7F4 0000
Fixes a bug introduced in V1.9 of the code; By quickly deactivating the code and re-activating it again when inside any lava surface, the player would constantly get burnt, with the possibility of the game freezing up if there's already much activity around(having full health makes the glitch more prone to happen).

Lighting Modifier[C.Guru]
800DA240 000X

Active Level-specific objects Modifier[C.Guru]
800DC323 00??

Models Color Overlay Modifier[C.Guru]
810DD150 RRGG
800DD152 00BB
Includes levels(if a level features dynamic lighting effects, the level can't be made to look all black).

RR - Red GG - Green BB - Blue

Character Models Color Overlay Modifier[C.Guru]
810DD154 RRGG
800DD156 00BB
Only applies to Character models and such

RR - Red GG - Green BB - Blue

Models Hue Overlay Modifier[C.Guru]
810DD158 RRGG
800DD15A 00BB
Can be used for some nice shading effects

RR - Red GG - Green BB - Blue

Models Light Modifier[C.Guru]
810DD16C XXXX

Character Models Shading Modifier[C.Guru]
800DD1AF 000X

0 - No Shading
1- Shading On

Draw Distance modifier[C.Guru]
810D9F3C XXXX
810D9F3E XXXX

FINAL: Widescreen Hack V1[C.Guru]
81096CB0 3CAE
81099160 3C2E

FINAL: Widescreen Hack (PAL)V1.1[C.Guru]
81096CB0 3CAE
81099160 3C31
81099162 A235
810ABD3C FFD7
810ABD42 CE00
810ABD44 FFF3
810ABD4A C300
810ABD4C 000F
810ABD52 BD00
810ABD54 002C
810ABD5A B100
Fixes positions of character models when selecting characters before starting a Multiplayer game/match. The game screen width has also been compressed a few more pixels